Welcome to Boost Reading (formerly Amplify Reading) for grades K–8!

On this site, you’ll find resources to guide you in your review.

About the program

Boost Reading is a K–8 student-driven literacy program that provides both enrichment and remediation for all students, leveraging the power of compelling storytelling to engage students in personalized reading instruction and practice. 

Excite and engage your class with game-based learning within a literacy program that supports teachers in building their students’ skills in decoding, fluency, comprehension, and close reading.

Hear from educators like you

“Boost Reading has been a great way for me to add differentiation in my classroom. My students love working on it….I also love that I can monitor how they doing and adjust small group instruction to help them.”

Hear from teachers, administrators, and students across the country who are using Boost Reading in their classrooms right now.

Resources to support your review

Download the resources below before you review the program to better understand the program structure, components, digital resources, and more.

Engaging, age-appropriate narratives

Below you’ll find examples of games students will encounter in Boost

Reading K–5 as well as an overview of the Boost Reading 6–8 experience.

K-5 overview

Watch an overview of the many games in Boost Reading’s engaging K-5 game world.

Grade K: Gem and Nye

Students learn to blend sounds into words, by choosing the picture of the word that the “soundbots” say when blended together.

Oral Reading Fluency (ORF)

Students are tasked with verbally repeating what they hear, and thus teachers have deeper diagnostic data about their oral language abilities and errors.

Grade 3: Ink Blott

In Ink Blott, Students help a subterranean dweller repair her underground world by tunneling through dirt and fixing broken sentences using morphology skills.

Grades 6-8: The Last Readers

Boost Reading sets students in a dystopian future world run by Machines, where people are told what to read and what to think. This interactive graphic novel is divided into three books with each chapter focusing on a different skill or concept.

Request a demo

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