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Program overview

Boost Lectura is a high-quality, personalized Spanish literacy foundational skills program that complements Amplify Reading to build reading proficiency in both English and Spanish for grades K–2.

Student field study experience

Note: This is an early subset of the program experience. Some content may be appropriate for some students, but difficult for others. This is feedback we want to hear. The designs are also still in progress, with many aspects yet to be featured. Please email Aya Bukres with all suggestions!

Field study books and games

Below is a list of books and games (with associated skills) by grade level. Students will access these games and books through Quests.

Note: Books do not include voice-over at this time.

Kindergarten Books

¿Qué pasa con la gallina Tina?¿Qué puedes hacer con los 5 sentidos?¿Por qué croan las ranas?
Un festín de saboresUn ¡pop! en tiempoLos aluxes
El efecto mariposaLas estaciones del año

Kindergarten Games

Game NameBig IdeaSkill that will be practiced
Son sabrosónPhonological AwarenessRhyming
Alfa y betoPhonological AwarenessBlending
Jugando andoPhonological AwarenessSegmentation
Tragaletras exigentesPhonicsLetter-sound correspondences
Tragaletras gruñonesPhonicsLetter combinations
Tragaletras comelonesPhonicsReview of letter-sound correspondences and letter combinations
Investiga la escenaComprehension ProcessesGap-filling Inferences

Grade 1 Books

La leyenda de la colibríLa capibara: Un animal amigableMi ruidoso cuerpo
El zorro y el huaychaoDeseos al sol

Grade 1 Games

Game NameBig IdeaSkill that will be practiced
Alfa y betoPhonological AwarenessBlending
Jugando andoPhonological AwarenessSegmentation
Tragaletras exigentesPhonicsLetter-sound correspondences
Tragaletras gruñonesPhonicsLetter combinations
Tragaletras comelonesPhonicsReview of letter-sound correspondences and letter combinations
Silabalón: la copaPhonicsSyllable decoding
¿Aquí o alla?Phonics & Word RecognitionDecoding words with
y, g, and c
¿Esta o aquella?Phonics & Word RecognitionDecoding words with different graphemes to represent the same phoneme
¡Abra palabra!Phonics & Word RecognitionDecoding – syllable manipulation
Quita y ponPhonics & Word RecognitionDecoding – syllable manipulation
¡Conéctalo!Comprehension ProcessesUsing connectives
Investiga la escenaComprehension ProcessesGap-filling inferences

Grade 2 Books

La despedidaLa verdadera fortunaLa fascinante Ruta de la Seda
Bernardo de GálvezHormigas amigas

Grade 2 Games

Game NameBig IdeaSkill that will be practiced
¿Aquí o alla?Phonics & Word RecognitionDecoding words with y, g, and c
¿Esta o aquella?Phonics & Word RecognitionDecoding words with different graphemes to represent the same phoneme
¡Abra palabra!Phonics & Word RecognitionDecoding – syllable manipulation
Quita y ponPhonics & Word RecognitionDecoding – syllable manipulation
¡Conéctalo!Comprehension ProcessesUsing connectives
Investiga la escenaComprehension ProcessesGap-filling inferences

Consider using Boost Lectura during the following times:

  • Small group or center time
  • Choice time
  • During intervention blocks
  • After school
  • At home
  • Remote learning

Getting your students online

Amplify login page with options to log in using Google, Clever, Amplify, QR code, District SSO, or get help; a rocket illustration is on the left.

Instruct students to navigate to learning.amplify.com, and log in using the method you typically use when logging into Boost Reading.

A screen displays the question "Where are you headed?" with options "Reading" and "Lectura," and a purple "Go!" button at the bottom.

Find and click on the icon for Boost Lectura, as shown above.

At this time, students can begin playing games or reading books by clicking on “Iniciar.”

A large button labeled "INICIAR" is displayed in the center of a colorful, illustrated town map background.

Having students play games in Quests

Select a game from the list to play!

A woman smiles in a café with a blue creature beside her, a barista behind the counter, pastries on display, and three app icons with Spanish text on the right.

Students can play games in Quests by selecting the curioso icon.

A cartoon map shows various buildings, trees, and winding paths with a "Detour" sign and a blue character in the center marked by a location pin.

Students should hear quest narratives in Spanish.

The Automatic Placement Tool (APT)

The Automatic Placement Tool will be served when students first log in and choose the Lectura product. The Experience should take about 15–20 minutes total.

Students are greeted with a comical animation explaining we need their help with answering a few questions.

A concerned scientist stands in a control room surrounded by green goblin-like creatures, some using tools and wearing glasses, with a background of technological equipment.

Students are guided through a few short activities measuring different skills domains.

A digital quiz in Spanish asks, "¿Qué sílaba hace este sonido?" with a sound icon and three answer choices: "al," "en," and "ir.

Students receive closure to their experience via another short animation.

A scientist in a lab coat stands in a futuristic control room, surrounded by four small green creatures also wearing lab coats.

    Troubleshooting guide

    Please check to ensure “cookies” are accepted on your device.
    If you still receive an error message or blank screen when accessing an Amplify page, please email Aya Bukres.

    Please email Aya Bukres to confirm your login credentials.